Playable theatre broadly describes participatory, immersive theatrical events— embodied experiences where audiences have meaningful agency to influence the outcome— that bring together aspects of games and theatre to create new forms of art and entertainment. These works encompass a wide range of genres in which participants are an active part of the experience, ranging from forms of immersive theatre to live action roleplaying. 

Vision

Playable Theatre aims to change the world by enabling creators, artists, and audiences to experience meaningful agency in live performance. 

Mission

Playable Theatre supports interdisciplinary creators who are engaged in designing, producing and disseminating interactive live performative works. The organization’s mission is to:

  • Provide a 501(c)(3) umbrella to support live, participatory entertainment through access to nonprofit funding opportunities, including grants and individual donations

  • Serve as an organizational entity to support individual artists to produce playable theatre works

  • Aggregate and share common resources and services, including building a network of venues that host playable theatre works, and provide shared services such as events insurance

  • Build a community of practice and support educational programs, such as workshops, symposia and publications, designed to promote knowledge-sharing and development of a common set of terminology, methods, and business models across disciplines

  • Under the auspices of Playable Theatre Presents, support production and touring (or virtual distribution) of participatory theatrical experiences, including co-production and international partnerships

  • Help build an audience for and promote playable theatre works

Practitioners at a Playable Theatre game jam.

Values

  • Diversity – we believe that having diverse backgrounds and perspectives lends to creating truly unique and dynamic artistic works and educational programs. We believe in creating visibility for diverse creators, and actively cultivating diverse audiences for our work.

  • Inclusion – we believe that being intentional about including voices that have been marginalized is essential to creating a better world both inside the theater and out. Being inclusive allows us to be more sensitive and empathetic to the experience of others, which forces us to grow and learn. 

  • Participation – we think that allowing for participation is an essential part of creating impactful experiences. Engagement is one of the most powerful tools for transformational thinking, and that necessitates participation at all levels of the creative process. We are constantly trying to improve, and we welcome feedback. 

  • Agency – our work supports agency at a variety of levels: audience agency, civic agency, and artistic agency. Our goal is to empower various participants in the performance-creation process to have an active and meaningful role in their work and their communities. Importantly we want to provide artists with support to create innovative new works that may fall through the cracks of traditional performance discipline areas.

Our Partners

  • IndieCade

    IndieCade or Indiecade is an international juried festival of independent games. IndieCade is known as “the video game industry’s Sundance.” At IndieCade, independent video game developers are selected to screen and promote their work at the annual IndieCade festival and showcase events. In 2009, IndieCade launched a conference track featuring classes, panels, workshops, and keynotes. The conference has since become a major attraction for indie developers and others in the industry.

  • Larping In Color

    LARPing In Color is an initiative to increase to connect LARPs and fantasy world builders with PoC and LGBTQ+ writers, sensitivity readers, and consultants across the world. We also plan to expand into disability and other underrepresented groups. LiC does by providing three services:

    • Free general advice, resources, blogs, and eventually videos on representation in LARP and world building

    • A growing and evolving list of sensitivity readers and consultants for anyone to reach out to and hire on a contract basis to help make your LARP, role-play forum, or table top campaign as diverse and inclusive as possible

    • A scholarship program for creators who would like to hire one or more of our consultants, writers, or sensitivity readers, but cannot afford to do so.

  • BostonFIG

    BostonFIG is a 501(c)(3) non-profit organization that celebrates independent game development in New England, across the United States, and around the globe. Our goal is to create an inclusive environment for everybody who enjoys and appreciates games in any shape or form. The organization seeks to support and showcase the efforts of independent game developers, as well nurture young aspiring game creators from diverse backgrounds.

    Vision: To foster the next generation of game creators.

    Mission: To create events, educational programs, and communities that enable every single person who wants to create games– or support game creation– the ability to do so.

  • Estate of Mind

    Estate of Mind is a DIY arts collective in a Victorian Manor. It is event venue, creator community, film & photography location, co-living residence, volunteer-run, donation-based, historic property.

Meet the Team

  • Caro Murphy

    CO-EXECUTIVE DIRECTOR

    Caroline Murphy, or Caro, is a game and interactive experience designer. Currently a Visiting Associate Professor at Northeastern University, Caro's career includes a notable tenure as Immersive Experience Director for Disney's Star Wars: Galactic Starcruiser. Caro serves as Executive Creative Director of Incantrix Productions, crafting independent interactive experiences globally and collaborating with writers and designers worldwide. With a rich background in education, they have taught everywhere from leading institutions such as Harvard and MIT to small nonprofits arts organizations targeting children in underserved communities. They are also proud of their ten-year leadership of BostonFIG, fostering the next generation of game creators.

  • Celia Pearce

    CO-EXECUTIVE DIRECTOR

    Celia Pearce is an award-winning game designer, artist, curator, author, teacher, and serial instigator. She is a full Professor at Northeastern University, and is co-founder and Festival Chair of IndieCade. Her games have been featured at Come Out & Play, Different Games, Incubate, Smithsonian Indie Arcade, and BostonFIG, where here game eBee received the award for most Innovative Tabletop Game. Her publications include Communities of Play (MIT) and Meet Me at the Fair: A World’s Fair Reader (ETC/CMU Press). Her current research and creative practice builds on her pre-academia career as an experience designer for theme parks and is focused on the intersection between game design, live action roleplaying and theatre.

  • Evan Torner

    SECRETARY
    Evan Torner defended his dissertation on race representation in East German genre cinema at the University of Massachusetts Amherst in 2013, and spent 2013-2014 at Grinnell College as an Andrew W. Mellon Postdoctoral Fellow. He has published several articles pertaining to East Germany, critical race theory, DEFA Indianerfilme, science-fiction, transnational genre cinema, and game studies, as well as co-edited several books. His volume Immersive Gameplay: Essays on Role-Playing and Participatory Media co-edited with William J. White was published with McFarland Publishing in 2012, and he is one of the founding editors of the Analog Game Studies journal (http://analoggamestudies.org). His major projects underway include the Handbook of East German Cinema: The DEFA Legacy, co-edited with Henning Wrage and under contract with Walter De Gruyter, and a monograph entitled A Century and Beyond: Critical Readings of German Science-Fiction Cinema.

  • Sam Liberty

    BOARD CHAIR

    Sam is an award winning designer of narrative games, including Forsooth! (Game Chef Winner) and Room at the Top (IndieCade Official Selection). He is also Co-founder of Extra Ludic, a consultancy that develops impactful games for organizations at the highest levels of government and civil society. He studied writing and theater at Emerson College and currently teaches game design at Northeastern University.

  • Kellian Adams Pletcher

    BOARD MEMBER

    Kellian Adams Pletcher is the founder and mastermind of Green Door Labs, a company that works with informal education organizations to create immersive, interactive, game-based experiences. Her work includes many games with museums and nonprofits including Murder at the Met with the Metropolitan Museum of Art, The League of Extraordinary Bloggers with the Association of Children’s Museums and the Mystery of the Megatherium Club with the Smithsonian Archives. Green Door Labs has built hundreds of games with its location-based game engine, the Edventure Builder and most recently Kellian has been busy creating and producing immersive theater productions and collaborations like Save the Munbax and Club Drosselmeyer.

  • Regine Vital

    BOARD MEMBER

    Regine Vital (she/her/hers) is Manager of Curriculum & Instruction at the Huntington Theatre Co, and an actor/ scholar/ educator/ writer/ theatre-maker/ storyteller from Somerville, MA. She received her BA in English and History from Boston University and her MA in English Literature and Creative Writing from UMass Boston. She recently spent time in the UK studying Early Modern English Drama and Texts, focusing on Shakespeare, at King’s College London and Shakespeare’s Globe. She previously worked at the Huntington as a Box Office Representative in Ticketing Services, and as a Text Coach for the Education Department’s Summer Theatre Institute with Codman Academy. As an actor, she has appeared in many projects with several Boston area theatre companies, including Central Square Theatre, Asian American Playwright’s Collective, Flat Earth Theatre, Open Theatre Project, HUB Theatre Company, Gloucester Stage Company, TC2 Theatre Company, and Also Known As Theatre. When she isn’t telling stories on stage or talking too much about Shakespeare, Regine loves a good book, a good show, a good dance, and/or a great chat with great friends. Merde, folks!

  • Kat Jones

    BOARD MEMBER

    Kat Jones is a queer, Latina game designer, organizer, and scholar. She has extensive experience with research and teaching in the fields of Sociology as well as Women, Gender, and Sexuality Studies. Jones has written and co-authored a wide range of live-action scenarios including Glitzy Nails in #Feminism, Revived: A Support Group for the Partially Deceased, and her recent entry to the Queer Gaymes anthology, Glitter Pits, which was awarded Best Intersectional Game Involving Experiences of Queer People of Color. Jones was one of the organizers of the 2017 US run of Just a Little Lovin’. She has helped organize several live-action events at community art spaces and has run her games at conferences and conventions.

  • NICK O'LEARY

    BOARD MEMBER

    Nick O’Leary is a New York based director of theater and live events. Born and raised in New England, he has developed new work with The American Repertory Theater (MA), Guerilla Opera (MA), Actors Theatre of Louisville (KY), The Flea Theater (NY), The Museum of the Moving Image (NY), Exquisite Corpse Company (NY), The 24 Hour Plays (NY), Dacha Theatre (WA), Sinking Ship Creations (NY), as a guest artist at Dartmouth College (NH), and more. Nick is also a designer and creator of games and interactive experiences. His work with Tiltfactor Laboratory has focused on developing games and live interactive experiences designed to effect social change, combat gender bias, and facilitate the sourcing and organization of archival images for public institutions.

  • Athena Z Peters

    BOARD MEMBER

    Athena Z Peters is a designer and producer who started in her passions of games and theater as a child. She has a BFA in Directing Theater and has spent fifteen years working in the video games industry at WB Games and many others. She left that industry to open Adventure Pub in Arlington, MA which was a restaurant/board game pub and event space that closed due to COVID-19. Then she got back oh the horse only to discover it was a Rainbow Unicorn Games! She is the co-owner of Incantrix Productions and currently developing the digital version of the Romancing Jan IP and world.

Playable Theatre started as a design cohort founded at Northeastern University, and we have some folks to thank!

 Dani Snyder-Young

Dani Snyder-Young is Assistant Professor of Theatre at Northeastern University. Dani’s artistic work focuses on directing and dramaturgy, making feminist theatre, community based performances, and adaptations of classical texts for diverse audiences. Dani is the author of THEATRE OF GOOD INTENTIONS: CHALLENGES AND HOPES FOR THEATRE AND SOCIAL CHANGE (2013, Palgrave Macmillan), which examines the limits of theatre in making social change.  
Website

Lizzie Stark - Founding Member
Lizzie Stark is a participation designer, co-editor of the Playable Theater Design Blog, and author of two nonfiction books. She’s designed larps about everything from artists’ colonies and new religions to doomed romance and breast cancer; collaborated with museums and the Kennedy Center; and co-edited two collections of games, #Feminism: A Nano-Game Anthologyand Larps from the Factory, a collection of Norwegian larpscripts. Her most recent site-specific work was Save the Munbax, a Victorian world of fantastic beasts that asked participants to play roles and solve puzzles, co-created with Green Door Labs’ Kellian Pletcher Adams. Find her at LizzieStark.com.'

Brandon Sichling - Founding Member
Brandon is a filmmaker, game designer, and writer whose work focuses around marginalization and family. Their work has appeared in film festivals, game festivals, art exhibits, and an anti-recidivism program. Their work springs from an interest in slice-of-life storytelling in genre settings and a desire for reconciliatory justice. They teach in, and are the department head of, the Game Design program at Northeastern University.

Daud Alzayer - Former Secretary

Daud has a extensive experience as an performer and 10 years of experience as a museum educator. His work role-playing historical characters lead to an interest in live action role playing games and immersive theater. Pursuing these interests lead him to bring his diverse areas of expertise and experience together as a designer of games and experiences. Curiousxp.com

Contact us.

Use the form provided, or feel free to email us directly and cc both:

playabletheatre (at) gmail.com; admin (at) playabletheatre.org