Celia Pearce is an award-winning game designer, artist, curator, author, teacher, and serial instigator. She is an Associate Professor at Northeastern University, and is co-founder and Festival Chair of IndieCade. Her games have been featured at Come Out & Play, Different Games, Incubate, Smithsonian Indie Arcade, and BostonFIG, where here game eBee received the award for most Innovative Tabletop Game. Her publications include Communities of Play (MIT) and Meet Me at the Fair: A World’s Fair Reader (ETC/CMU Press). Her current research and creative practice builds on her pre-academia career as an experience designer for theme parks and is focused on the intersection between game design, live action roleplaying and theatre.
Caroline (Caro) Murphy
Caroline– or Caro (CARE-oh) for short– is a game designer, producer, and community organizer that lives and works in the Greater Boston Area. They are co-founder and CEO of BostonFIG, a non-profit organization that dedicates itself to cultivating the next generation of game creators. Caro is Chief Creative Officer of Incantrix Productions, a game company that specializes in interactive theater events. They do freelance narrative design for a number of larping and interactive theater companies across the U.S., including Sinking Ship Creations, Jackalope Live Action Studios, Hanging Lantern Studios, and more. They act in many immersive productions as well, including works by Green Door Labs, Mirror World Creations, Reverie Studios and others. They teach game design and the business of games at Northeastern University for both the undergraduate and graduate programs. Caro is also Lead Designer at Brain Power, an education-focused company that aims to empower those with invisible neural differences; specifically ADHD and autism. Website.
Daud has a extensive experience as an performer and 10 years of experience as a museum educator. His work role-playing historical characters lead to an interest in live action role playing games and immersive theater. Pursuing these interests lead him to bring his diverse areas of expertise and experience together as a designer of games and experiences.
Board of Directors
Sam is an award winning designer of narrative games, including Forsooth! (Game Chef Winner) and Room at the Top (IndieCade Official Selection). He is also Co-founder of Extra Ludic, a consultancy that develops impactful games for organizations at the highest levels of government and civil society. He studied writing and theater at Emerson College and currently teaches game design at Northeastern University.
Kellian Adams Pletcher
Kellian Adams Pletcher is the founder and mastermind of Green Door Labs, a company that works with informal education organizations to create immersive, interactive, game-based experiences. Her work includes many games with museums and nonprofits including Murder at the Met with the Metropolitan Museum of Art, The League of Extraordinary Bloggers with the Association of Children’s Museums and the Mystery of the Megatherium Club with the Smithsonian Archives. Green Door Labs has built hundreds of games with its location-based game engine, the Edventure Builder and most recently Kellian has been busy creating and producing immersive theater productions and collaborations like Save the Munbax and Club Drosselmeyer.
Regine Vital (she/her/hers) is Manager of Curriculum & Instruction at the Huntington Theatre Co, and an actor/ scholar/ educator/ writer/ theatre-maker/ storyteller from Somerville, MA. She received her BA in English and History from Boston University and her MA in English Literature and Creative Writing from UMass Boston. She recently spent time in the UK studying Early Modern English Drama and Texts, focusing on Shakespeare, at King’s College London and Shakespeare’s Globe. She previously worked at the Huntington as a Box Office Representative in Ticketing Services, and as a Text Coach for the Education Department’s Summer Theatre Institute with Codman Academy. As an actor, she has appeared in many projects with several Boston area theatre companies, including Central Square Theatre, Asian American Playwright’s Collective, Flat Earth Theatre, Open Theatre Project, HUB Theatre Company, Gloucester Stage Company, TC2 Theatre Company, and Also Known As Theatre. When she isn’t telling stories on stage or talking too much about Shakespeare, Regine loves a good book, a good show, a good dance, and/or a great chat with great friends. Merde, folks!
Kat Jones is a queer, Latina game designer, organizer, and scholar. She has extensive experience with research and teaching in the fields of Sociology as well as Women, Gender, and Sexuality Studies. Jones has written and co-authored a wide range of live-action scenarios including Glitzy Nails in #Feminism, Revived: A Support Group for the Partially Deceased, and her recent entry to the Queer Gaymes anthology, Glitter Pits, which was awarded Best Intersectional Game Involving Experiences of Queer People of Color. Jones was one of the organizers of the 2017 US run of Just a Little Lovin’. She has helped organize several live-action events at community art spaces and has run her games at conferences and conventions.
Nick O’Leary is a New York based director of theater and live events. Born and raised in New England, he has developed new work with The American Repertory Theater (MA), Guerilla Opera (MA), Actors Theatre of Louisville (KY), The Flea Theater (NY), The Museum of the Moving Image (NY), Exquisite Corpse Company (NY), The 24 Hour Plays (NY), Dacha Theatre (WA), Sinking Ship Creations (NY), as a guest artist at Dartmouth College (NH), and more. Nick is also a designer and creator of games and interactive experiences. His work with Tiltfactor Laboratory has focused on developing games and live interactive experiences designed to effect social change, combat gender bias, and facilitate the sourcing and organization of archival images for public institutions.
Athena Z. Peters
Athena Z Peters is a designer and producer who started in her passions of games and theater as a child. She has a BFA in Directing Theater and has spent fifteen years working in the video games industry. She left that industry to open Adventure Pub in Arlington, MA which was a restaurant, a board game pub and event space that closed due to COVID-19. She is the co-owner of Incantrix Productions and currently running the letter-writing larp, Romancing Jan.
EV Bauer is a current student at Northeastern University studying Theatre and Game Design. They’re off making their own narrative game (if they ever meet their own deadlines), and is thrilled to be in this project.
Aslanta is a video game artist and designer. She is a current game design student at Northeastern University and a former Interface Art Intern at Sony Interactive Entertainment.
Elijah is a game and level designer and amateur playwright studying Games at Northeastern University. He’s seen a whole bunch of Shakespeare and played way too much Smash Bros and now he is here.
Ryan “Nuz” Nuzzo is a writer and artist. He has ten years of technical theatre experience and most frequently fulfilled the role of stage manager. He enjoys narrative-heavy games and playing support characters aggressively.
Somaiya is a theatre major with a double concentration in production and performance and a minor in graphic design. They have been a performer, designer, and stage manager for many productions and specialize in creating improvisational performance art. They also work in marketing and project management. They played way too many games as a teen, which has led them to creating work for this project.
Other Founding Members
Dani Snyder-Young is Assistant Professor of Theatre at Northeastern University. Dani’s artistic work focuses on directing and dramaturgy, making feminist theatre, community based performances, and adaptations of classical texts for diverse audiences. Dani is the author of THEATRE OF GOOD INTENTIONS: CHALLENGES AND HOPES FOR THEATRE AND SOCIAL CHANGE (2013, Palgrave Macmillan), which examines the limits of theatre in making social change.
Lizzie Stark is a participation designer, co-editor of the Playable Theater Design Blog, and author of two nonfiction books. She’s designed larps about everything from artists’ colonies and new religions to doomed romance and breast cancer; collaborated with museums and the Kennedy Center; and co-edited two collections of games, #Feminism: A Nano-Game Anthology, and Larps from the Factory, a collection of Norwegian larpscripts. Her most recent site-specific work was Save the Munbax, a Victorian world of fantastic beasts that asked participants to play roles and solve puzzles, co-created with Green Door Labs’ Kellian Pletcher Adams. Find her at LizzieStark.com.
Brandon is a filmmaker, game designer, and writer whose work focuses around marginalization and family. Their work has appeared in film festivals, game festivals, art exhibits, and an anti-recidivism program. Their work springs from an interest in slice-of-life storytelling in genre settings and a desire for reconciliatory justice. They teach in, and are the department head of, the Game Design program at Northeastern University.