By Jason Morningstar There’s a larp modality that looks like this: You design a large, intricate live action game called Legacy of the Witch-Nuns. Characters are richly detailed and have complex interrelationships with other people and groups. Elements of plot and action hinge on these...
This article is cross-posted from Caro Murphy’s original post here. Disclaimer: There is probably never going to be an entirely perfect and universally accepted paradigm for the “Immersive Arts” industry, but since this is a burgeoning and blossoming field, I’m attempting...
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