By Jason Morningstar There’s a larp modality that looks like this: You design a large, intricate live action game called Legacy of the Witch-Nuns. Characters are richly detailed and have complex interrelationships with other people and groups. Elements of plot and action hinge on these...
This article is cross-posted from Caro Murphy’s original post here. Disclaimer: There is probably never going to be an entirely perfect and universally accepted paradigm for the “Immersive Arts” industry, but since this is a burgeoning and blossoming field, I’m attempting...
When the pandemic hit, it was a genuine apocalypse for people building live, in-person experiences. By definition, creators of theatre, music, festivals, escape rooms and other types of destination-based experiences were beyond devastated. Here in Boston, even well-established and successful shows...
I recently attended a preview of a new online work by a well-regarded Boston theatre company. The performance, which was marketed as an “Experimental Game,” took place over Zoom, with over 100 audience members in virtual attendance. I was looking forward to the show because the premise seemed...
As designers, we’ve all felt the sting of capitalism: working tirelessly with little to no pay to bring our productions to life. Artists are not the only ones harmed by economics, however, and in order to bring our work into the public eye, and to take center stage, we must heed the call to...
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